Gabe
Newell, the co-founder of Valve, told Seven Day Cooldown in
a podcast last week that DOTA 2 will be free-to-play “with a twist.” Newell
said that Valve would not be following the free-to-play model of any previous
game – including League of Legends, a Massive Online Battle Arena based on the original
Defense of The Ancients, which as of November 2011 had 32 million registered
users.
“I haven’t
even played League of Legends,” Newell said.
Newell
was not specific about what form the model would take, but said that they are “…trying
to figure out ways so that people who are more valuable to everybody else are recognized
and accommodated.”
Some
students at Utah State University said they would prefer to pay than have DOTA
2 follow a free-to-play model.
“I
would rather pay money,” said Sean Hunt, a physics major. “I know I’m gonna
like it, because I like the beta.”
Jonathan
Alan, a mechanical engineering major, said he “would much rather pay $60 for
it,” than have it be free-to-play.
Many
free-to-play games use a system of micro-transactions to make a profit. Both
League of Legends and Heroes of Newerth – MOBA games like DOTA 2 – use such a
system. Hunt said that the downside of a micro-transaction system is that “as time
goes on you either spend money or fall behind.”
“I
would just like to buy it once and have all the stuff,” Hunt said, “as opposed
to constantly paying to keep up with everyone else.”
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