Tuesday, April 24, 2012

Norwegian Retailers Stop Selling Some Video Games


 Anders Behring Breivik told a Norwegian court Thursday that he used Call of Duty: Modern Warfare 2 to train for his attack on Oslo last July that resulted in 77 people dead. That announcement prompted Norwegian retailers Coop Norway and Platekompaniet to quit selling 51 video game titles in their stores. The titles dropped included Call of Duty and World of Warcraft.
Breivik played World of Warcraft for 16 hours per day during a year-long sabbatical in 2006 because he “felt he had sacrificed a lot.”
“Because of that, I felt I deserved to take one year off to do what I wanted,” Breivik said. “Some people like to play golf, some like to sail, I played WoW. It has nothing to do with 22 July. It’s not a world you are engulfed by. It’s simply a hobby.”
However, Breivik said he used Call of Duty as a “military simulator” to familiarize himself with the use of a holographic sight which is “built up in such a way that you could have given it to your grandmother and she would have been a super marksman.”
“It’s designed to be used by anyone. In reality, it requires very little training to use it in an optimal way,” Breivik said. “But of course it does help if you’ve practiced using a simulator.”
While Breivik did admit to using Call of Duty to train for combat situations, Megan Roach, a graphic design major at Utah State University, said it was “ridiculous” that Norwegian retailers would stop selling the game.
“It’s not the responsibility of the corporation to regulate these games,” Roach said. “It’s the responsibility of the individual, or the parents. Video games don’t cause violence, and without access to video games people with violent tendencies would just read violent books, or watch violent movies.”
Kerry Jordan, a psychology professor at USU, said there is clear data that watching violence can lead to an increase in aggression, regardless of whether the violence is a video game, TV or a movie. Researchers have been unable to prove that video games cause violence due to an inability to do research in a real world environment.
“We can’t expose a group of kids to violent media,” Jordan said. “That would be unethical.”
This inability to test causes “third variable” or “directional” problems when trying to prove that video games cause violence.
“It’s a case of causation versus correlation,” said Jordan. “In [Breivik’s] case, it could be his violent temperament that led to playing violent games, not necessarily that violent video games caused his violent temperament.”
However, Jordan said that video games could be used to learn practical lessons about warfare.
“We know that video games improve visual perception,” Jordan said, “and could potentially be used to learn the logistics of war.”
Coop Norway and Platekompaniet have not announced when or if they will sell Call of Duty, World of Warcraft, or the rest of the games in the future.







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