The Old
Republic 1.2 patch has been live for over a week. The largest patch yet
released for the MMO, the changes to the game have affected each of the
approximately 1.7 million subscribers. The patch changed and refined each class
and sub-class, streamlined the UI, fixed and expanded the legacy system,
removed various bugs, updated the graphics, introduced a new server-wide event
and added a new flashpoint, operation and warzone. The patch, named Legacy, was
so massive that a trailer
and making-of video were made to cover its release.
The new
event, Rise of the Rakghouls, immerses the Star Wars universe in a zombie-like
plague. Characters can become infected with the disease and later explode,
infecting anyone nearby with the plague as they do so. Daily quests are
available where the character is tasked with infecting as many others as
possible, gaining various rewards as they do so.
“It is
a freaking blast, it’s a very dynamic event and they are adding to it each
day,” said Scott Taylor, who has been playing the game since beta. “It’s
immersive. On the main hubs for both planets there are announcements of health
warnings, newscast cut scenes. It’s just a very well put together, immersive
event.”
Alyssa
Taylor, Scotts’ wife, has also enjoyed the event.
“It’s
fun,” Alyssa said. “I like exploding on people.”
The new flashpoint, Lost Island,
has a group of players banding together to confront Dr. Lorrick, the mad
scientist who created the biological weapon. The flashpoint offers a variety of
rewards for completion, most notably a Rakghoul pet that will follow the player
around.
The new operation, Explosive
Conflict, has a larger group of players, usually around 40, come together to wrest
control of the planet Denova from the warlord Kephess. A new tier of raid gear
is available on the operation.
The most personal of the changes
were those made to the classes, which affected how each individual plays the
game. Bioware said that the changes were carefully thought out “based on player
and guild feedback, focus testing, and more than two months of combat interaction
data from our servers,” furthering their overall goal “to create a level
playing field for our players while ensuring that classes retain their unique play
styles and identities.”
Scott said that while some of the
changes were inconvenient, he could see the need for a change as he played the
game.
“They were necessary mechanics
changes to make the gamer more enjoyable,” Scott said. “It was at the point
where various abilities were broken in one way or another, either too powerful
or too weak. While not homogenizing the classes, the patch made them all more
viable.”
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